using UnityEngine;
using System.Collections;

public class FightEnd : MonoBehaviour {

	// Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnClick(){
		SceneManagement.GetInstance().SwitchScene("Main",true);
		TaskStatus.Instance().taskStatus = GameDefine.NPCStatus_CanSubmit;
		TaskStatus.Instance().fightScene = 2;
	}
}
